Charlie Hills
← All guides

Free guide · Claude & Claude Code

Gemini 4 Hydrogen vs Opus: The four prompts, both builds and the scoreboard

All four test prompts from the Hydrogen vs Opus carousel, both models' builds to open yourself, the full scoreboard from Google's own tables, and the two commands to run the same tests on Hydrogen and Opus 5.5.

What’s inside

  1. 1The four tests at a glance
  2. 21. The four prompts
  3. 32. Both models' builds
  4. 43. The full scoreboard
  5. 54. How to get Hydrogen
  6. 65. Which one, when
  7. 76. When something does not work

The four tests at a glance

Test

Gemini 4 Hydrogen

Opus 5.5

  1. Motion showreel

13.5 min, $0.90

21.9 min, $2.58

  1. 3D airplane

10.9 min, $1.39

20.4 min, $4.67

  1. The White House in 3D

9.3 min, $1.05

21.8 min, $4.85

  1. X-ray motorcycle

11.1 min, $1.43

12.2 min, $2.99

All four

44.8 min, $4.77

76.3 min, $15.09

That’s the first part. The rest of this guide is free too.

More on Claude & Claude Code

Guide · 12 parts

The 5 craziest Fable 5.2 builds: links and prompts to make your own

All 5 builds from the reel with their links (Riley Brown's 4K film, Anthropic's devices, Felix Rieseberg's game, Claire Vo's marketing video, Matt Shumer's Mirror Earth), the post-to-marketing-video prompt, and a paste-ready prompt to make your own version of each.Read the guide →
Guide · 7 parts

Make Fable 5.2 last all week: the token saving guide

The three steps that stop Fable 5.2 eating your Claude limit: the planner prompt, the Haiku subagent file, when to /clear, plus /usage and what each plan gets.Read the guide →
Guide · 10 parts

5 plugins to install before Fable 5.2 goes paid

The five plugins from the reel: OmniRoute, Superpowers, Caveman, Ponytail and Graphify. Exact installs, the first prompt for each, what you should see, and the workflows that chain them.Read the guide →
Guide · 8 parts

The last-day Fable 5.2 prompts: 5 to run before it goes paid

Five paste-ready prompts for Fable 5.2's last included day: sharpen your skills, save this week's corrections to memory, build one prompt library, test your setup on Opus, and have Fable leave Opus its playbook.Read the guide →
Guide · 9 parts

5 rules for Fable 5.2 before you let it loose

The five settings and habits that keep Fable 5.2 fast, cheap and safe: effort level, one agent, style first, Opus with a Fable advisor, and approval before anything gets sent. Every command and prompt included.Read the guide →
Guide · 8 parts

Clean up your Claude setup with Fable 5.2: the 3 prompts

Three prompts that make Fable 5.2 measure everything Claude loads before you type, find the rules that contradict each other, then fix it one change at a time. Plus where every new rule should go.Read the guide →